3D Graphics Programming with QuickDraw 3D 1.5.4
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You use an orthographic camera data structure to get or set information about an orthographic camera. An orthographic camera data structure is defined by the TQ3OrthographicCameraData data type.
typedef struct TQ3OrthographicCameraData {
TQ3CameraData cameraData;
float left;
float top;
float right;
float bottom;
} TQ3OrthographicCameraData;
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